If you obtain them legitimately in the game and try to load the save in the editor it gives this error Same problem as OldManFred, grenades, relics, shields, skins, or class mods don’t show up in the game if you put them in with the editor (bank or backpack doesn’t matter). To turn this feature off, remove the registry value. Note: There is some performance penalty associated with assembly bind failure logging. To enable assembly bind failure logging, set the registry value (DWORD) to 1. WRN: Assembly binding logging is turned OFF. (Exception from HRESULT: 0x80131040)įile name: ‘ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73’Īt .Deserialize(Stream input, Platform platform, DeserializeSettings settings)Īt .c_Displa圜lass1c.b_17()Īt .DelegateResult.Execute(ActionExecutionContext context) The located assembly’s manifest definition does not match the assembly reference. System.IO.FileLoadException: Could not load file or assembly ‘ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73’ or one of its dependencies. An exception was thrown (press Ctrl+C to copy):
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |